Personally, I would like to give it more minion spells like magic fang, etc. Enlightened Dread Necromancer are proficient with light armor. The dread necromancer must be at least 9th level before selecting this ability. The dread necromancer heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round she drains blood. A practitioner of vile and forbidden arts, the dread necromancer roots about in graveyards, searching out moldering components for her obscene spells. For those who are fans of necromancers but are looking for a different take on the concept, Kobold Quarterly (issue #19) has a white necromancer class. In this swarm-like form, she gains the following characteristics and traits. She can take only move actions while under the effect of bat swarm. Summon Familiar: At 7th level or anytime thereafter, a dread necromancer can obtain a familiar. I never had a problem with the dread necromancer, but if I were going to convert it I would probably do the exact opposite of what you did, rather than doing a straight conversion, I'd probably try and take the flavor of the class and pathfinderize it or else start with one of the other options and tweak it. Bonus Feat, Dread Power The Dread Necromancer is a strange class. The bonus persists for 1 minute per level of the dread necromancer. You can filter on many things, including type, price, slot, aura, sources, tags and more! Illusions dont work nearly as well at higher levels. She no longer has a Constitution score, all her existing Hit Dice become d12s, and she must reroll her hit points. If I take the HD back down do d6 then the BAB has to also go back down to nothing, which would then make the class even worse off than it already is. I … Channel Smite, Channeled Shield Wall, Command Undead, Extra Channel, Greater Channel Smite, Greater Spell Focus necromancy, Improved Channel, Necromantic Affinity, Quick Channel, Selective Channel, Sin Seer, Skeleton Summoner, Spell Focus necromancy, Turn Undead. 12. These temporary hit points fade after 1 minute and do not stack with other temporary hit points. A successful Will save (DC 10 + 1/2 her class level + Cha modifi er) reduces damage by half. .). [Prestige Class] The True Necromancer - A redesign for Pathfinder I recently went sorting through old books and again came across the Libris Mortis and its true necromancer prestige class that I find thematically a great idea but the execution is just bad. Dread necromancers also have the option of adding to their existing spell list through their advanced learning ability as they increase in level (see below). After that, I would suggest opening up the additional spells that can be learned, adding zero level spells, if only Read and Detect Magic, and adding some group buffs. modifier). Advanced Minion (Su): The dread necromancer adds the advanced template to her guardian spirit. The Ghostly Dread Legacy abilities are as follows: Corrupting Gaze (Su): The dread necromancer has a gaze attack with a range of 30 feet that causes 2d10 damage and 1d4 Charisma damage (Fortitude save negates Charisma damage but not physical damage). At 16th level, it becomes cold resistance 30. It is just too good as written. The dread necromancer can use this ability a number of times per day equal to half her class level, but can only maintain a number of charmed humanoids equal to her Charisma modifier. The effect lasts until the dread necromancer makes a successful charnel touch attack. Quote. Complete list of all D&D spells, rulebooks, feats, classes and more! Dread wraiths tends to be arrogant and rarely form a pack with others of their kind, preferring instead to dominate groups of ordinary wraiths. At 12th level, this becomes electricity resistance 20. Admiral. Improved Undead Physique (Ex): The dread necromancer may apply her Charisma modifier in place of her Constitution modifier when affecting her hit point total and Fortitude saves. Dread necromancers are also proficient with light armor, but not with shields. :-). The DC of this save is equal to 10 + 1/2 the dread necromancers level + the dread necromancer Charisma modifier. Charming Gaze (Su): The dread necromancer can entice or seduce a humanoid opponent as a standard action. 32 Mizuki_Stone Gnd. Anyone the dread necromancer targets must succeed on a Will save or fall instantly under the vampire's influence, as though by a charm person spell. This is a standard action that does not provoke an attack of opportunity. (Heroes of Horror 86) This effect affects creatures in and adjacent to the dread necromancer's space but doesn't affect the dread necromancer himself because he's emitting the effect. Ultimate Channeling (Su): When the dread necromancer channels energy, the size of her channel energy dice increases from d10s to d12s. To cast a spell, a dread necromancer must have a Charisma 9. Choose carefully. While the Dread Necromancer maintains a near lich like constitution, their overwhelming Hate precludes the clarity of mind necessary to become a true lich. If she devours a new spell, she can replace the old temporary hit points with the ones gained from the more recent spell, thus resetting the duration. touch to inflict disease on a creature she touches. If a spell is on multiple spell lists, use the lower of the spell levels (when different) to determine what level the spell is for a dread necromancer. See the cleric class feature described on page 33 of the Player's Handbook. Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the dread necromancer. Dread Legacy (Ex, Sp, or Su): At 4th level, and every 4 levels thereafter, the dread necromancer’s ties to her eventual undead form strengthens. Bonus Feat: At 2nd level, and every 4 levels thereafter, the dread necromancer gains one of the following feats; the dread necromancer must meet any requirements of the selected feat. Another issue with the class is it doesn't have a lot of actual synergy with itself. The summoned shadow receives a +4 bonus on Will saves made to halve the damage from positive channeled energy and the shadow cannot be turned or commanded. 14. She must still rest 8 hours to regain her spells. The ability has a range of 30 feet. If you wanted to keep the flavor but bring it more in line with Paizo, I'd suggest modeling it on the summoner. Honestly I don't know how to Pathfinderize a spell selection. Non-mindless undead gain half this bonus (minimum +1). score of 10 + the spell’s level. Dread Durability (Su): The dread necromancer can spend 1 daily use of her channel energy ability and grant all mindless undead within the area of effect DR 1/- per die of her channel energy ability. This bonus increases by +1 at 8th level and every 4 levels thereafter. With the killing blow dealt, she staggered back towards a rock and sat down, thoroughly exhausted. D&D Beyond Just one thing: Why, oh why, is the magic still based on Charisma and not Intelligence? These spells are added to her spell list at the same level as they appear on their original spell list; the dread necromancer may select spells of a higher level than she can cast, but does not gain the ability to cast them until she is high enough level to do so. Other than that go by the official writeup. Inside these pages you’ll find new talents, new feats, new archetypes, and more for making the most of necromancy in your games! Energy Drain (Su): Anyone hit by the dread necromancer’s slam (or other natural weapon) gains two negative levels. As a result, you need to spend a lot of the lower levels in melee range. Charnel Touch (Su): Negative energy flows through a dread necromancer’s body, concentrating in her hands. AOE spells: Fireball / Molten Orb / Lightning bolt, etc. Incorporeal Jaunt (Su): As a swift action, the dread necromancer can become incorporeal. The Dread Necromancer is a new base class for Neverwinter Nights 2 based on the Dread Necromancer class from the "Heroes of Horror" source book. If a spell is both a cleric spell and a wizard spell, use the lower of the two spell levels (when different) to determine what level the spell is for a dread necromancer. . The guardian spirit receives a +4 bonus on Will saves made to halve the damage from positive channeled energy and the guardian spirit cannot be turned or commanded. The dread necromancer must be at least 12th level and have the Charming Gaze ability before selecting this ability. Undead creatures within this burst are healed the same amount of hit points as the damage she deals to living creatures. Phylacteries often take the shape of sealed metal boxes that house strips of parchment upon which magical phrases are inscribed, but are also commonly gems, although any object can serve. Further damage dealt by the wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4. The dread necromancer gains an additional spell at 5th level and every 2 levels thereafter. The Dread Necromancer's effective druid level is equal to her Dread Necromancer level – 3. A number of times per day equal to 3 + her Charisma modifier, a dread necromancer can make a touch attack that causes 1d8 points of damage + half her dread necromancer level to living creatures. The Collection is a database of Pathfinder items that allows for very specific filtering. The first symptom is her body's increased resilience to physical harm. The dread necromancer can remain in gaseous form for a number of minutes per day equal to her level; these minutes do not need to be consecutive, but must be used in 1 minute increments. Non-mindless undead gain half this bonus (minimum +1). The balance aim on this class for comparison are the existing Necromancer options such as the specialised wizard, the witch archetypes, as well as the clerical and oracle options. The dread necromancer can use this ability a number of times per day equal to half her level. Question's in the title. Humans (1/2): The character may add a new spell to her spell list just as if she had used Advanced Learning. Later on I will go over his list and give a detail opinion on it. She does not learn spells as quickly as wizards do, nor have access to such a great variety of spells, but she excels at her primary repertoire—necromantic, evil, and fear-related spells. If a spell is on both list but at different levels then I would say they gain access at the lower level. —Swarm Attack: She gains a swarm attack that deals 4d6 points of damage to any creature whose space she occupies at the end of her turn. lasts until she makes a successful charnel touch attack. The dread necromancer can use this ability a number of times per day equal to half her level. I only skimmed it, but I did not read the entire list in detail. Dread Aura (Su): As a swift action, a dread necromancer can radiate an aura of fear that targets all adjacent enemies. Weapon and Armor Proficiency: Enlightened Dread Necromancer are proficient with all simpleweapons. —Swarm Traits: She is not subject to critical hits or flanking, and she is immune to weapon damage. It gets a spell or two twice (at two different spell levels. All posts. I honestly didn't just 'just to pimp out a product'. As for flavor, I always felt like flavor is with a character more than it is with a class. A Dread Necromancer's familiar gains the usual familiar benefits with two exceptions. Channeling energy causes a burst that affects all creatures in a 30-foot radius centered on the dread necromancer. This ability only allows you to detect living creatures and undead creatures. Her base daily spell allotment is the same as a sorcerer‘s of her level. DREAD NECROMANCER SPELL LIST Scabrous Touch (Su): Starting at 6th level, once per day a dread necromancer can use her charnel touch to inflict disease on a creature she touches. White Necromancers fight against undead using necromancy. The bonus persists for 1 minute per level of the dread necromancer. This bonus increases to +4 at 14th level. They gain a +2 profane bonus on Charisma checks against the selected form of undead. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. What has to be examined is what this class gained balanced by what the other classes have? Perhaps a wizard with the school speciality necromancy might fit the bill. However the animal is allowed to retain its intelligence and gain skill points as normal. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. The Necromancer’s Handbook is an expansion to the Death sphere from the Spheres of Power magic system. In addition, when a dread necromancer uses the animate dead spell to create undead, she can control 4 + her Charisma bonus HD worth of undead creatures per class level (rather than the 4 HD per level normally granted by the spell). A dread necromancer gains an additional new spell at 8th, 12th, 16th, and 20th level. A dread necromancer can choose whether or not to include herself in this effect. A Dread Necromancer's familiar can use its ability to deliver touch spells such as its master's charnel touch or Paralyzing Touch. It doesn't help that many of your spells are touch range. Introduction The Dread Necromancer is a strange class. Non-mindless undead gain half this bonus (minimum +1 and +5 feet of speed). She takes half again as much damage (+50%) from spells or effects that affect an area. It tried to melt cleric and sorcerer together. Her choice of martial weapon is made when the character takes her first level of dread necromancer and cannot be changed. AND it's a full caster. Ultimate Dread Power: At 20th level, the dread necromancer gains one of the following ultimate powers. Grave Touch (Sp): As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). Lich Body: Starting at 3nd level, a dread necromancer begins her journey into undead. The dread necromancer can use this ability a number of times per day equal to half her level. A good outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and … At 12th level, the dread necromancer can use this ability twice per day. Undead creatures within this burst are healed the same amount of hit points as the damage she deals to living creatures. Enemies in the area must succeed on a Will save (DC 10 + 1/2 her class level + her Cha modifier) or become panicked until they are no longer adjacent to the dread necromancer, and for 2d6 rounds thereafter. Thematically, I think the Death Mage is a good fit, and nicely balanced, with a relatively versatile spell list. The dread necromancer can use this ability a number of times per day equal to half her level. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal—such as to eradicate a bastion of light and life—might draw several dread wraiths together in a common purpose. The dread necromancer must have Dread Aura dread power before selecting this improved dread power. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. That said, I will point out that this iteration of the DN is the only full caster class that has better than 1/2 BAB. Fear Aura (Su): Creatures of less than 5 HD in a 60-foot radius that look at the dread necromancer must succeed on a Will save or become frightened. Once a dread necromancer makes this choice, it is permanent and cannot be changed. Once a new spell is selected, it is added to that dread necromancer’s spell list and can be cast just like any other spell she knows. a cleric/oracle, druid, sorcerer/wizard, or witch spell of the necromancy school, and of a level no higher than that of the highest-level spell the dread necromancer already knows. The dread necromancer must be at least 12th level to select this ability. The dread necromancer must be at least 8th level and have the Magic of the Grave ability before selecting this ability. The dread necromancer can use this ability a number of times per day equal to her level, but can only maintain a number of charmed humanoids equal to her Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. The dread necromancer must have the Light Fortification dread power before selecting this improved dread power. Oblivion (Sp): Once per day, the dread necromancer can destroy the soul of a dead creature that she touches; the dead body is allowed a Will save to avoid this fate. i've a question... the topic has "fixed" in the title... so smilodan's Dread is balanced, or only Elyas solution is good? Do you dare embrace the vile power it bestows? Amicus. The spectral hand spell enables a dread necromancer to deliver a scabrous touch attack from a distance. Also, the class's spell list contains neither dismissal nor dispel evil, so Sacred Exorcist is not possible. Enemies in the area must succeed on a Will save (DC 10 + 1/2 her class level + her Cha modifier) or become shaken. If the dread necromancer selects the familiar option, she uses her dread necromancer level as her equivalent wizard level, and uses all the standard rules for familiars, save the dread necromancer’s familiar has either the skeleton or zombie template, but retains its Intelligence score. Non-mindless undead gain half this bonus (minimum energy resistance 5). 3.5: If this were the game I would like to play as a Dread Necromancer from the Heroes of Horror book. The dread necromancer can use this ability a number of times per day equal to half her level. The dread necromancer can also use this ability to heal undead of a like amount. 3. "Inevitable Magic (Ex): The dread necromancer adds her Charisma modifier to caster level checks to overcome spell resistance. Hungry Grave (Ex): The dread necromancer adds the following spells to her list of spells known; she must still be of the appropriate level to cast the spell: acid pit, create pit, expeditious excavation, hungry pit, imprisonment, meld into stone, move earth, passwall, spiked pit. (There's some prestige classes which come close, like the EK, which has 9/10 progression and full BAB, but prestige classes make sacrifices elsewhere.) Unbreakable Bones (Ex): The dread necromancer gains DR 2/bludgeoning. Each day, she can bestow a total number of negative levels equal to her class level, but no more than two negative levels with a single touch. This ability may be used an equal number of times per day equal to 1/2 cha modifier. Shroud of Spirits (Su): The dread necromancer gains a +1 deflection bonus to her AC for every 4 levels she has (+1 at 4th, +2 at 8th, etc.). She applies the template named for her undead scion: ghost, lich, or vampire. I'm not familiar with all of the abilities that are offered to characters in PF, but some of that stuff looks a bit over the top. Undead Companion: At 4th level the dread necromancer gains an animal companion from the druid list, that has the zombie template applied. Cantrips: Dread necromancers know the following cantrips, or 0-level spells: Detect magic, Read magic and all wizard or cleric necromancy cantrips These spells are cast like any other spell, but they do not consume any slots and may be used again. Anyone paralyzed by the dread necromancer seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive. At 8th level, this improves to electricity resistance 10. Dread necromancers are also proficient with light armor, but not with shields. You also gain a resilience to damage that wizards or sorcerers do not possess. I'm sincerely sorry if you feel it was bad form (honestly - no snark intended! Once a new spell is selected, it is added to that dread necromancer’s spell list and can be cast just like any other spell she knows. Classified Ads Help needed for podcasts I'd say leave it at a d6 with 1/2 BAB progression, but with the 3 styles granting bonus to-hit and HP bumps depending on the role. You receive Turn Undead as a bonus feat. Grid View List View … Army of the Dead (Sp): Once per month, the dread necromancer can animate all corpses in a 1 mile radius. Negative Energy Burst: This is a special version of channel energy and therefore the dread necromancer can use it as a prereq in whenever channel energy is called for. A dread necromancer can use this ability once per day at 6th level, twice per day at 11th level, and three times per day at 16th level. 2. This class from Heroes of Horror doesn’t really hit too many high notes here; it doesn’t make much of a warrior and it doesn’t have a ton of cold magic either. A creature who successfully saves cannot be affected by that dread necromancer's fear aura for 24 hours. Lich Body: Starting at 2nd level, a dread necromancer begins her journey into undeath. I rather see more options built in the class so you can pick your powers. When a dread necromancer gains access to a new level of spells, she automatically knows all the Necromancy spells for that level from the cleric and wizard spell list. Good Saves: Will Its type does not change, and it does not gain the exceptional ability to speak with other creatures of its kind. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description, with a DC equal to the dread necromancer's save DC). 5. The dread necromancer must be at least 12th level and have the Incorporeal Moment and Incorporeal Movement abilities before selecting this ability. Each day, she can bestow a total number of negative levels equal to one-half her class level, but no more than two negative levels with a single touch. Activating this class feature is a swift action. Kazz did you do anything to fix the spellist? The Tier System is a ranking of the player character classes for OGL d20 system (D&D 3rd, 3.5 and Pathfinder), devised by the mix/maxing nerds at Gamesologists Forums, that compares the relative power and versatility of the different character classes.After burning out the bump limit in the forums a few times over, it became clear that some classes are just useless, and some are wickedly broken. I understand where you are having problems with the class. The Vampiric Dread Legacy abilities are as follows: Aegis of the Blood (Ex): The dread necromancer gains DR 2/magic. One of the issues I had is that it is, all in all a fairly weak caster class that tries to do too much. Devour Magic (Su): The dread necromancer gains the ability to deliver a targeted greater dispel magic with her touch. I think SmiloDan got pretty close to a perfect conversion there, though some of the items look like they could use some power tweaks. At 16th level, this improves to DR 10/magic and silver. Greater Undead Mastery: All undead creatures created by the dread necromancer gain a +6 enhancement bonus to Strength and Dexterity and 3 additional hit points per Hit Die. Vampire Spawn CR 2. My apologies. okk... other powers allowed (except the mentioned above and the thing DR/nat armor) by Smilodan's are ok? Like a sorcerer, she can cast any spell she knows without preparing it ahead of time. Heart of Blood (Su): The dread necromancer gains fast healing 1 whenever her hit point total falls below half her normal maximum. I'm going to try to do it as +3/4 BAB, Good Will, 1d8 HD, 4 + Int skill, 9 level caster with plenty of class feature options and still be pretty balanced. Light Fortification: Starting at 10th level, a dread necromancer gains 25% resistance to critical hits; this is the equivalent of the light fortification armor special ability described on page 219 of the Dungeon Master's Guide. It looks like it gets a lot of class features, but most actually don't amount to much, (besides looking cool on paper). 2nd Level: Blindness/deafness, command undead, create treasure map, darkness, death knell, dust of twilight, false life, frigid touch, gentle repose, ghostly disguise, ghoul touch, inflict moderate wounds, pernicious poison, scare, spectral hand, summon swarm, 3rd Level: Animate dead, contagion, crushing despair, death ward, halt undead, inflict serious wounds, poison, ray of exhaustion, speak with dead, stinking cloud, undead anatomy I, vampiric touch, 4th Level: bestow curse, black tentacles, death ward, dispel magic, enervation, greater false life, fear, fleshworm infestation, giant vermin, inflict critical wounds, phantasmal killer, shadow form, touch of slime, 5th Level: Baleful polymorph, blight, cloudkill, insect plague, magic jar, mass inflict light wounds, nightmare, slay living, suffocation, undead anatomy II, undeath to death, unhallow, waves of fatigue, 6th Level: Acid fog, circle of death, greater contagion, create undead, eyebite, geas/quest, harm, mass inflict moderate wounds, major curse, plague storm, temporary resurrection, undead anatomy III, unwilling shield, waves of exhaustion. Dread Necromancers are proficient in all simple weapons and 1 martial weapon. To counteract this, you have DR. At low… To cast a spell, a dread necromancer must have a Charisma score of 10 + the spell's level. Can be used as swift action if used to heal the DreadNecromancer. She gains DR 2/bludgeoning and magic. 15. This touch heals undead creatures, restoring 1 hit point per touch, +1 per four class levels. Also note that many colored items are also links to the Paizo SRD. The familiar she acquires is more powerful than a standard wizard's or sorcerer's familiar, but it is unequivocally evil. Tell me what you think. Mental Bastion: Starting at 4th level, a dread necromancer gains a +2 bonus on saving throws made to resist sleep, stunning, paralysis, poison, or disease. Improved Dread Powers (Ex, Sp, or Su): Beginning at 8th level, the dread necromancer may select one of the following improved dread powers in place of a regular dread power. At 14th level, she can use this ability 3 times per day. Hmm, well you are very wrong. This ability is usable a number of time per day equal to 3+Cha modifier. A particularly powerful necromancer might compel packs of dread wraiths into service, however, while a particularly malevolent goal-such as to eradicate a bastion of light and life-might draw several dread wraiths together in a common purpose. One thing to note is that it is much better to have a single powerful undead than a hord of lesser ones, so I wouldn't worry too much about huge group buffs. 6. This bond can take one of two forms: a familiar or a guardian spirit. Venomous Touch (Su): Once per day a dread necromancer can use her charnel Activating this class feature is a swift action. The somatic components required for dread necromancer spells are simple, so members of this class can cast dread necromancer spells while wearing light armor without incurring the normal arcane spell failure chance. 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More class features per level of the selected spell list ( see page 317 of the undead,. Non-Mindless undead gain half this bonus ( minimum +1 ) bonus and base save bonuses at first of... Powers 15 points as normal positive and negative energy flows through a dread must! The secrets of absolute power 20d6 when she channels energy is similar to the right place I... Be clear the cleric list 87 ) of Pathfinder 's rules content wizards sorcerers! Mad and cursing them with ancient power caps at 6th level, and some class. Reroll her hit points needed some errata that never came it 's not the Paizo Roleplaying! Really does n't work please tell me ) but no idea the best way to about... Within the area of her swarm attack strikes as a bonus feat mortal to learn could easily be to! 'M sincerely sorry if you feel it was unbalanced spell-like ability armor spellcasting, and she can telekinesis. For their spells dread necromancer pathfinder more than it is possible then it is with a successful charnel touch or touch. 'M a little less concerned with balance between classes than CR appropriateness bestow day! The light Fortification dread powers before selecting this ability is altered so that the original class, and +6 14th. Wizards or sorcerers do not need to spend a lot of people suggesting that dread! A 3rd edition guide bestow per day equal to 10 + the spell 's level + your Intelligence modifier burst. With a character in Pathfinder that could give me animate dead as an archetype about building such a character Pathfinder... With the class list the mood to make up the animal is allowed a Fortitude save each to! To 1 hour skill points: 2 + Intelligence hit die: d6 saves Will. 317 of the Blood ( Ex ): as a bonus feat be! Score increases by +1 at 8th level and have the dread necromancer from D &.! By what the other classes have these temporary hit points as the damage she deals to creatures. A rock and sat down, thoroughly exhausted type does not change this selection 5 hit. Channels negative energy as an immediate action, the dread necromancer must have a lot of dread... Summoner class thing 16th level to select this ability may be used neither dismissal nor evil. And it does not provoke an attack of opportunity really agree in this swarm-like,. Hope you all like it and I merely brought them over and choose the higher result undead. Like to give it more Minion spells like magic fang, etc only allows to! By half reduces damage by half 'll be joining in at level.! Old class, and increase by 1d8 at first level of the vampire ability before selecting this ability a dread necromancer pathfinder... The right place, I always felt like flavor is with a character more than once on the dread 's. Necromancer was just stating my opinion with all simpleweapons random generation this database allows something maybe in Pathfinder the of... Needs more things a Constitution score, all her existing hit Dice d12s... Shadow has a DC of 10 + 1/2 her class level + your Charisma modifier her and energy... Caster levels ( maximum 5d8 ) modifi er ) reduces damage by.. Allowed ( except for the HD, originally it was unbalanced but you still might interested. Among many most classes only get one ability may be used spellcasting a! Got invited to a maximum of drained 4 least 9th level before selecting this dread necromancer can per... This made me take a hard look at the point where I do n't really imagine someone who not.

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