Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). Pulling straight from the wiki, the main things GB gives you are entrenchment and planning. I used to go Grand Battleplan every time I was playing defensively, because I thought the entrenchment would save me. And in those situations, where they're hitting you with 40 width tanks with air superiority and cas support you're going to eventually be knocked out of your initial positions, in most general cases. It seems a bit unhelpful to start with asking about surface or not. This mod replace hoi4 mass assault and grand battleplan land doctrine tree. But in actuality, if you really are going to be on defensive end of most battles, I think what will happen is that you'll lose more often than not and be pushed back. Offensive (using the navy to destroy the enemy navy, and support naval invasions, as well as convoy raid and escort): If you're going to be going on the offensive over the water, you're going to want a surface fleet, no matter what. Prerequisites: Central Planning Doctrine; Infiltration Assault Doctrine; Effects: Breakthrough Chance: 2; Encirclement Chance: 2 The biggest question is do you want to go on the offensive, or defensive, and if you are going defensive, do you want to fight on land or sea? I would suggest building a surface fleet whenever possible, since they offer much more flexibility. HQ Unitavailability and effectiveness 3. Imagine if during battle, you can straight up remove half of the enemy divisions for a time being. Being capital ships themselves, they will be the priority target for any capitals you go up against, and I dont think you can stack enough armor bonuses in vanilla to stop Tier 1 BB/BC guns from piercing, even with top tier cruiser armor. Get some sweet sweet overruns once the tide turns. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. To really get the most out of that doctrine, you need a lot of IC to throw around. What if we plan to use a surface fleet, but with nothing bigger than CA (heavy cruisers)? Fleet-in-Being Doctrine is great for protecting sealanes, hunting submarines, surface ship combat, and ok for assaulting provience for sea and operating carriers. The Gates of Versailles Jun 30 2020 Released May 29, 2020 Real Time Strategy Welcome to The Gates of Versailles The Gates of Versailles is a mod based on the scenario that The Napoelonic Wars end in … To really get the most out of that doctrine, you need a lot of IC to throw around. But, it minimizes the effective use of submarines to destroy your enemy convoys. +none+, option that would go back to trade interdiction. 2.2k votes, 109 comments. Press question mark to learn the rest of the keyboard shortcuts. An example is: But I alas, it's already posted. HOI4 - Land Doctrines Overview If this is your first visit, be sure to check out the FAQ by clicking the link above. Their big guns cant pierce anything but other cruisers, but because of targeting rules, they prioritize real capital ships over screens, AND they're less likely to hit when they do engage screens. Available only to MA R and MW X/L this tactic reduces combat width by 50%. There are some other bonuses there but they are relatively insignificant. Of you drag the enemy in TW, not only did you guaruntee you get the tactic you wanted every time, but you are also denying the enemy the use of their tactics. Historic Year: 1943; Tech ID: 6190. You can add a category from the menu using the button labeled Add Category. Categories. If you want to stop the enemy from landing you're going to need a surface fleet, or defenses on land. "For HoI4, we are leaning more towards the Doctrine paths you may remember from HoI2 than the mix-and-match of HoI3. Mass assault is a spam doctrine, and spam costs. We have 4 main mutually exclusive Doctrine paths which nations can research." Don't bother with doctrine and just do more ship research, or is it stick with submarines and do Trade Interdiction? Choice 2: Surface. Hearts of Iron 4 Decision Maker. The best thing you can do to help the allies is cripple Japan's industry by destroying as many factories in lost territory as possible and delay Japan's military build up - MA R gives the highest partisan bonus at 30%. , go the other two if using a hoi4 doctrine flowchart build ( and you never need change. Quick guide for new players trying to fit divisions into 80 with your units than... Your go-to techs and designs, and entrenchment ca n't win away on universal! Infantry more expensive per width because it does n't have factories modifiers are. 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